I’ve started working on the system to keep enemies in a specific area. This obviously requires some work on the server and it’s not terrible simple. I started by updating my editor so that I can add an enemy spawn point to a scene. This adds a model of the desired enemy along with a cylinder around the model that is supposed to set the range of enemies spawned at this point. I also need a way to exclude specific areas within the range so that, for instance, a boar doesn’t walk through a tree. But that comes later. Just getting the cylinder and enemy model to show up and save properly in the world editor was a chore and I’ve been trying to get the boars to spawn at the correct place. It’s giving me fits and I’m tired so I’ve really quit making progress at this point and would be best off to just let it go for tonight and pick it up again tomorrow, so that’s what I’ll do.