I’m actually struggling a bit with deciding how to move forward. There are still many, many things to do before I have something that could be considered a working game, but figuring out where to focus next has been a bit of a struggle. I’m honestly still a little shocked that my implementation of the collision detection system actually works. I need to rewrite that whole thing, but I’m hesitant to mess with it because I don’t want to break it and waste time. I know I talked about broad phase collision detection and spatial partitioning, but I just really don’t feel like diving into either of those right now even though the broad phase thing should actually be quite easy.
I’ve committed to using the glTF format so I’ve been recreating the assets I have now as glTF files. I also created a pretty nice looking fishing shack that I’ll stick into the world once I figure out how I want to handle water. I guess for now I’ll continue converting/improving my art assets and working on the world editor. The editor still works but it really needs to be cleaned up and have some more convenience functions added. I don’t particularly like working on the editor because it doesn’t always result directly in a new feature in the game, but it’s a necessary tool and requires time, so I guess I’ll just keep plugging away at it.