Lyridia is getting to the point that it would be helpful to start making some concrete design choices. For instance, what’s the overall look that I want for the game? Am I sticking with the super-low-poly thing or a more traditional style with textures? It would also be helpful if I knew how some of the game mechanics were going to work, like NPC interactions, fighting mobs, etc. Unfortunately, I don’t know any of those things. And I guess that’s really the primary advantage of developing the game iteratively. I can add assets to the world now and then just update them later if they no longer fit the style of the game. Ultimately it creates more work but I really don’t have the resources to plan out the entire world before implementing it. Again, I realize this isn’t the “correct” way to do things, but it’s the only way I see making any progress. So for now, and for the foreseeable future, ugly, simple, awful art assets will be used in the game. The main thing is to just keep moving forward no matter what. At some point I will either hire some help or ask for help from the (currently non-existent) community of players to create better quality art assets for the game.