v00002 (2018.05.24)

Release Announcement

Today I’ve release v00002 of Chronicles of Tright: Lyridia.  You can play by going to the Lyridia page in the top menu, or by clicking here.  Things added in this version:

  • Simple multiplayer support
    • You can’t really interact with the world, but if multiple people are playing you should be able to see multiple characters walking around
  • Basic animations
    • Animations are actually a bit of a mess right now due to a bug in THREE.js.  Hopefully they will get better after a new release in a few weeks.
  • A starting point for adding enemies
    • Right now there are 10 boars roaming around a specified region of Penrith Forest.  You can’t interact with them and they don’t even move on top of the terrain, but it’s a start.

On a side note, I have added support for a development version of the Node server that runs the game.  That means my development activities won’t break the game that’s running live, which is always a positive.

Check out the new version, and leave a comment with what you want to see added next.

v00001

Release Announcement

You can now run Chronicles of Tright: Lyridia – v00001.  That link will eventually be incorrectly titled because it just points to the latest available version of the game and that should change very soon.  That’s really neither here nor there because you can now go PLAY THE GAME*!!!  I’ve put an asterisk beside the word “game” because there aren’t any real “game” features at this time.  All you can really do is use the ‘wasd’ keys to walk around.  But it’s a start.  So, if you’re into walking around very small 3D scenes feel free to check it out.

The list of things the game doesn’t do is much, much longer than the list of things it does do.  Of course, I guess that’s technically true of any game.  Like, World of Warcraft doesn’t make you toast, or clean your house.  I digress.  What it does do is draw a scene you can walk around in.  You stay grounded on the terrain and you are magic because you can walk through buildings and trees.  It makes some shadows and hides things that are too far away from you in fog.  That’s really about it.  I’ll be finalizing the list of features to include v00002 over the next few days then hopefully have another release shortly after that.